It's notable that just 250 incompatible content items have been published since the release of the Windows Phone 7.1.1 SDK - just 0.8% of the total number of apps published in the same period. In both cases, the proportion of incompatible apps should fall over time. The compatibility issue is more apparent with games, especially the high profile Xbox Live titles. While some of the incompatible apps are high profile (Skype, Angry Birds, Google, Photobucket, Tango), the overall percentage of incompatible apps is relatively small. Zombies, Rocket Riot, Sid Meier’s Pirates!, Spider Jack, Tentacles, The Harvest and The Sims 3. This means that 25.2% of Xbox Live titles will not run on devices like the Nokia Lumia 610. The Xbox Live titles that are not compatible with 256MB devices are: Angry Birds, Assassin's Creed, Beards & Beaks, Bejeweled LIVE, Brain Challenge HD, Bug Village, COLLAPSE, Cro-Mag Rally, Deer Hunter 3D, DODONPACHI MAXIMUM, Doodle God, Fable: Coin Golf, Fragger, Glyder: Adventure Worlds, Halo Waypoint, Hydro Thunder GO, IonBallEX, Lets Golf 2, MiniSquadron, MONOPOLY, NFS: Hot Pursuit, Orbital, PES 2012, Plants vs. In the case of Xbox Live games, 30 titles, out of a total of 119, are incompatible with 256MB devices. Games are more than twice as likely to be incompatible with 256MB devices than apps. Games make up 22% of the total number incompatible apps, but only 12% of the content available in the Marketplace. Out of 8,032 games available in the Windows Phone Marketplace, 310 (3.8%) are incompatible with 256MB devices. This should come as no surprise, given that games are generally more resource hungry than apps. Taking just the top 1,000 apps gives a slightly higher proportion, with 64 incompatble apps and games (6.4%) - of these, just under 50% of the total are games. In other words, for the top 10,000 apps, the proportion of incompatible apps is greater than for the overall marketplace. However, if we look at the 10,000 most popular apps (UK downloads), then 464 (4.6%) apps are incompatible with 256MB devices. This is significantly less than Microsoft's initial estimate of 5% that was mentioned at Mobile World Congress. Out of 86,292 apps currently live (active) content items in the Windows Phone Marketplace 1,387 (1.6%) are not compatible with 256MB devices. It's also a lot better than being able to download the app and finding it doesn't work or causes your phone to become unstable. This may frustrate some users, but it's arguably a better experience than searching for an app you know exists, but being unable to find it. This application requires a phone with more RAM than the. Tapping this text pops up a message window:Īpplication not available. This application is not available for your device. On the Marketplace details page for such content, a message is shown: The apps and games can still be viewed in the Marketplace app on 256MB devices, but it will not be possible to download and install them. Because of these requirements, some apps will not run on these devices. Apps and games running on Windows Phone 7.5 devices with 256MB of RAM, such as the Nokia Lumia 610 and ZTE Orbit, should not exceed 90MB of RAM usage and should correctly disable background agents.
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